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Thread Statistics | Show CCP posts - 9 post(s) |

Devilish Ledoux
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.08.01 23:52:00 -
[1]
I can see how CCP's GMs are in a tough spot with this. If desynch isn't showing up in the logs, then their standard "if we can't see it, we can't reimburse it" policy screws over a lot of players. But if they just say "you have an honest face, here's your ship," then they run the very real risk of being buried under a mountain of whine.
Of course, the thing that gives me the higgly wigglies is the idea that, if the GMs don't have the tools to detect the problems, how in the hell are the coders going to fix it? _
Those who make peaceful revolution impossible make violent revolution inevitable. |

Devilish Ledoux
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.08.02 00:02:00 -
[2]
Originally by: CCP Wrangler
Originally by: Russell Simmons Is Eve dying for another reason?
No, EVE is not dying at all. Be nice, it's 2 am...
So go to bed. We can ***** and scream just fine without you. _
Those who make peaceful revolution impossible make violent revolution inevitable. |

Devilish Ledoux
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.08.06 05:20:00 -
[3]
Originally by: Manic Smile Edited by: Manic Smile on 04/08/2007 11:17:11 let me reword that:
CCPs epic large fleet PvP craps out at under 30 people in an otherwise empty 0.0 system...
http://farm2.static.flickr.com/1328/993582079_6bd1873a53_o.png
http://farm2.static.flickr.com/1129/993582201_1292b36f02_o.png
http://farm2.static.flickr.com/1052/993582225_a705861787_o.png
And of course there is no desynce...it's all been 'fixed'
http://farm2.static.flickr.com/1343/993614917_80d1e0dd7b_o.png
You know I realize could have been a huge lag spike but it's got the same effect of making PvP kinda pointless and it's not just me.
That is precisely what happened to me. Everything was fine one moment, and then my modules stopped turning on and off, and when my ship ran out of HP (Sleipnirs do that when you don't/can't turn on the shield booster), the ship wouldn't explode, and the only modules I could see were the ones that turned out to be destroyed. I even got the exact same cut/paste response. I requested escalation (and after the second time I asked, it was escalated). Still waiting on a response, but I'm not hopeful. Like I said before, it's a tough spot for the GMs when the logs show nothing, especially when they KNOW there's a problem that they can't quite locate. Of course, that doesn't make losing a ship to it any less sucky for us. _
Those who make peaceful revolution impossible make violent revolution inevitable. |
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